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A/G COMBAT BRIEFING GUIDE

1. IP to target
  a. IP description/OAPs/pointers
  b. Run-in heading/formation/attack axis/geometry
  c. Action point/Pop point
  d. Attack
    (1) Target area threats
    (2) Type delivery
    (3) Munitions/fuzing/SMS
    (4) Parameters
    (5) Avionics
    (6) Target description/DMPIs
    (7) SEAD support

2. Route to IP
  a. Points/Updates
  b. Comm plan
  c. Formations/Speeds/Altitudes/Timing/Turns
  d. NLT FENCE check
  e. Target Area Deconfliction
  f. Egress/Mutual Support
  g. Sun / WX / Terrain thoughts
  h. WX backup (low/high show)/ OAPs / TOT slips
  i. Reattack plan / Dump Target
  j. SAFE / Bailout areas / Friendlies

3. Contracts
  a. Formations/Manuevering/Responsibilities
  b. Search / Target / Sort
  c. Split criteria
  d. HTS plan / Class search / IDM with Weasels
  e. Threat Reactions
  f. AAA
  g. SAMs
  h. Air Threat
  i. Reform Plan
  j. 3-ship Plan (if required)
  k. Jettison

4. Avionics Setup
  a. MESL
  b. FCR / ALE-47 / ECM Pod / RWR
  c. IFF / HTS / IDM / MIDS / A-A TCN
  d. Bullseye

5. Recovery Route
  a. Threats
  b. Safe Passage Procedures (Points / IFF / Freqs)
  c. Formations / Altitudes / Speeds
  d. Battle Damage Check
  e. Inflight Report
  f. Recovery Flow Plan
  g. Contingencies
  h. Fallout / Late Takeoff
  k. Avionics failures / NORDO
  l. Comm Jam / Chattermark
  m. Airfield Attacks
  n. Min Force Size

6. Recap / Questions

7. Prior to Step
a. Intel Update (FLOT / FEBA /Threat)
8. Peacetime / Exercise Ops
  a. Motherhood
  b. Training Rules
  c. Alternate Mission