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MISSION COMMANDER BRIEFING GUIDE - COMBAT

 

  1. Time Hack
    2. Scenario/Intel
    3. Mission Objectives
    4. Mission Details
      a. Mission Commander/Deputy
      b. OCA MSN/CC
      c. EC MSN/CC
      d. Package Assets

    5. Weather/NOTAMS
      a. T/O /Enroute/Target/Recovery
      b. Target Area Winds
      c. Cons
      d. Sunset/Moonrise/Illum

    6. Survival Prep
    a. Tape/Pistol/Survival Vest
    b. Sanitize/E&E Kit
    c. Review ISOPREP/EPA
    d. Authenticators

    7. Ground Ops
      a. Check-In/Start/Freqs/Times
      b. Taxi flow and concept
      c. Marshaling/Arming
      d. Delays/Spares/Fallout
      e. IFR Clearance
      f. Tape Title
      g. Takeoff Interval

    8. Departure
      a. MRR/IFF Procedures
      b. Agencies/Freqs
      c. Marshall Points/Altitudes

    9. Tanker Ops
      a. Number/Callsign/Type
      b. Track Info
        (1) Location & Orientation
        (2) Altitude
        (3) Divert Fields
        (4) A/A TACAN
           (a) Refueling (Order/Ops)
           (b) EMCON Level
           (c) Tanker Fallout

    10. Push

      a. FENCE Check
      b. Point
      c. Time/IFF Plan
      d. Codeword
      e. Order/Geometry
      f. Altitudes
      g. Slip Codeword

    11. A/A Gameplan
      a. Comm/Codewords
      b. Bullseye
      c. ID Criteria
      d. Overall Gameplan
      e. Level of Risk

    12. SEAD Gameplan
      a. SEAD Objectives
      b. Jamming Targets
      c. SEAD Targets
      d. Threat Priorities
      e. Flow Plan
      f. Shot Windows
      g. Latest Package Vul
      h. Mission Abort Criteria

    13. Strike Gameplan
      a. Comm
      b. Ingress (Time Slice)
        (1) Alt/A.S./Order
        (2) A/A Threats
        (3) S/A Threats
      c. Attack Flow (Time Slice)
        (1) Geometry
        (2) Deconfliction
        (3) Time Windows
      d. Egress Flow (Time Slice)
        (1) Order
        (2) Deconfliction
        (3) Codewords
      e. Reattack
       (1) Deconfliction
       (2) Codeword
       (3) Time Window
       (4) Dump Target/Attack
      f. Hung Ordnance
      g. Wounded Bird

    14. Recovery/Landing
      a. FENCE Out
      b. MRR/IFF
      c. BDA/Hung Ord
      d. In-Flt Report/ATIS
      e. Radar Asst Trail Arrival
      f. Pattern/Landing
      g. Divert/Alternates

    15. ThreatCon / Alarm
      a. MOPP
      b. Latest Intel identifier

    16. BSDs / SPINs Update
      a. "Top 3" notes
      b. MPC notes