MISSION COMMANDER BRIEFING GUIDE - COMBAT
- Time Hack
2. Scenario/Intel
3. Mission Objectives
4. Mission Details
a. Mission Commander/Deputy
b. OCA MSN/CC
c. EC MSN/CC
d. Package Assets
5. Weather/NOTAMS
a. T/O /Enroute/Target/Recovery
b. Target Area Winds
c. Cons
d. Sunset/Moonrise/Illum
6. Survival Prep
a. Tape/Pistol/Survival Vest
b. Sanitize/E&E Kit
c. Review ISOPREP/EPA
d. Authenticators
7. Ground Ops
a. Check-In/Start/Freqs/Times
b. Taxi flow and concept
c. Marshaling/Arming
d. Delays/Spares/Fallout
e. IFR Clearance
f. Tape Title
g. Takeoff Interval
8. Departure
a. MRR/IFF Procedures
b. Agencies/Freqs
c. Marshall Points/Altitudes
9. Tanker Ops
a. Number/Callsign/Type
b. Track Info
(1) Location & Orientation
(2) Altitude
(3) Divert Fields
(4) A/A TACAN
(a) Refueling (Order/Ops)
(b) EMCON Level
(c) Tanker Fallout
10. Push
a. FENCE Check
b. Point
c. Time/IFF Plan
d. Codeword
e. Order/Geometry
f. Altitudes
g. Slip Codeword
11. A/A Gameplan
a. Comm/Codewords
b. Bullseye
c. ID Criteria
d. Overall Gameplan
e. Level of Risk
12. SEAD Gameplan
a. SEAD Objectives
b. Jamming Targets
c. SEAD Targets
d. Threat Priorities
e. Flow Plan
f. Shot Windows
g. Latest Package Vul
h. Mission Abort Criteria
13. Strike Gameplan
a. Comm
b. Ingress (Time Slice)
(1) Alt/A.S./Order
(2) A/A Threats
(3) S/A Threats
c. Attack Flow (Time Slice)
(1) Geometry
(2) Deconfliction
(3) Time Windows
d. Egress Flow (Time Slice)
(1) Order
(2) Deconfliction
(3) Codewords
e. Reattack
(1) Deconfliction
(2) Codeword
(3) Time Window
(4) Dump Target/Attack
f. Hung Ordnance
g. Wounded Bird
14. Recovery/Landing
a. FENCE Out
b. MRR/IFF
c. BDA/Hung Ord
d. In-Flt Report/ATIS
e. Radar Asst Trail Arrival
f. Pattern/Landing
g. Divert/Alternates
15. ThreatCon / Alarm
a. MOPP
b. Latest Intel identifier
16. BSDs / SPINs Update
a. "Top 3" notes
b. MPC notes
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